The Cleaved Helm

Referee's Notes

"Be careful with labels. Look beyond the stereotype for the reality"
Marc W. Miller, "The Aslan Question," Travellers' Digest #18


History | Worlds | Library Data | News Service 

Venture Sparks | Chance Meeting | Shipwright | Exploring Expeditions

Home | Ref's Notes | Sources | Contact


The "Metagame" perspective on the Space Viking Era

Image - Ref's Notes

Inspired by the occasional "Ref's Notes" feature of the original Journal of the Travellers' Aid Society, Ref's Notes are "an informal discussion of some aspect of [the Cleaved Helm campaign] from the referee's viewpoint, with the aim of helping beginners get started and helping the experienced ref add a little spice to his game."

Ref's Notes includes Cleaved Helm campaign information which varies from the established Traveller canon or which fleshes out details about the early Sword Worlds which are not adequately explained in the canon.  A particular focus will be those canonical elements of Swords Worlds background which are not internally consistent.

Ref's Notes also features discussions of the role-playing philosophy of the Cleaved Helm campaign and will examine the ways in which role-playing philosophy has influenced the campaign setting.


Aesirist cult  | Darrian alphabet | Darrian ruins  | Feudal technocracy | Free‑form role‑playing | Non‑humans  | Sagamaal  | Stellar coordinates | Ship types | Universal Military Service Registration | Spinward Marches Fiefs | Traveller Discussion Archives



Darrian alphabet

The modern Darrian alphabet — rome te-yulep — is based upon the classical Darrian syllabary — yaser te-yulep — but uses Anglic-derived characters introduced by the ancient Solomani immigrants.[]

Sound
A
B
BH[]
D
DH[]
E
EH
G
GH[]
I
IH
K[]
L[]
LBH[]
LD[]
LY[]
LZ[]
M[]
MB[]

Character
a
B, b
bḣ 
D, d
dḣ 
e
ĕ
G, g
gḣ 
i
ĭ
K, k (ḱ) 
L, l (ĺ) 
lḃḣ 
Lḋ, lḋ (ĺḋ) 
Lẏ, lẏ (ĺẏ) 
Lż , lż (ĺż) 
M, m (ḿ) 
Mḃ, mḃ (ḿḃ) 

Pronunciation
lock
bat
abhor 
dog
wrath 
greet
get
gate
agua 
lite
lit
kind (lock) 
long (hill) 
l + bh 
held 
only 
bells (ills) 
mind (tom) 
tomboy 

   

Sound
N[]
ND[]
NG[]
NGG[]
NY[]
O
P[]
R[]
RY
S[]
T[]
TH
U
Y
YR[]
Z
ZB
ZD
ZG
ZL

Character
N, n (ń) 
Nḋ, nḋ (ńḋ) 
 
Nğ, nğ (ńğ) 
ńẏ 
o
P, p (ṕ) 
R, r (ŕ) 
Rẏ, rẏ
s 
T, t (ť) 
Tḣ, tḣ
u
Y, y
yṙ 
Z, z
Zḃ, zḃ
Zḋ, zḋ
Zġ, zġ
Zŀ, zŀ

Pronunciation
nice (can) 
bond 
ring 
finger 
any 
oat
pin (top) 
run (bar) 
reach
mess 
time (pot) 
this
loop
yellow
fire 
zoo
z + b
mazda
z + g
z + l

Notes:
[ᚠ] A simplified version of this alphabet — with minimal diacritical marks — appeared in "The Darrian Way of Life" in Challenge #25 and in Alien Module 8: The Darrians.
[ᚡ] These consonants only appear at the end of a syllable.  (Syllables may also end in any vowel.)
[ᚢ] These consonants may appear at the beginning or the end of a syllable.  The character form shown in parenthesis is used when this consonant appears at the end of a syllable.  (The remaining consonants only appear at the beginning of a syllable.)


Back to top


Feudal Technocracy in the Sacnoth Dominate

"Feudal Technocracy was the dominant government form in H. Beam Piper's Space Viking."
Marc Miller, "Planetary Government in Traveller," High Passage #5


The Feudal Technocracy government type has been part of Traveller® from the very beginning (pre-dating the first appearance of the Sword Worlds by two years)[]:

Feudal Technocracy: Ruling functions are performed by specific individuals for persons who agree to be ruled by them.  Relationships are based on the performance of technical activities which are mutually beneficial.[]

In the original Third Imperium (Milieu 1105) campaign, just six of the Sword Worlds — Anduril, Excalibur, Gram, Hofud, Narsil and Sacnoth — had Feudal Technocracy governments (though Gram, Narsil and Sacnoth were the three most populous Sword Worlds of that era).  Other government types among the Sword Worlds in this era included Company/Corporation (Dyrnwyn), Participating Democracy (Biter), Self-Perpetuating Oligarchy (Durendal, Orcrist and Tyrfing), Representative Democracy (Hrunting and Mjolnir), Civil Service Bureaucracy (Beater, Colada and Tizon), Balkanization (Gungnir and Joyeuse) and Impersonal Bureaucracy (Sting).  (Margesi, an Imperial world in this era, was also Balkanized.)

When the Sword Worlds of the Sacnoth Dominate era — nearly 1500 years prior to the original Third Imperium campaign — were presented in detail two decades after their original introduction, all save for Sacnoth were described as having Captive governments, reflecting the off-world control of the government of the Dominate, a Self-Perpetuating Oligarchy.[]  But this was an obvious error: the world government type was not intended to describe the control exercised by an interstellar government.  (Otherwise, each of the original, Third Imperium era Sword Worlds might also have been described as having Captive governments, reflecting the off-world control of the Gram-led Sword Worlds Confederation of that era.  Indeed, every world in the Imperium might also, by this logic, have been described as having a Captive government.)  Only four of the Sacnoth Dominate worlds — Haulteclere, Orcrist, Morglay and Igliim — are described as actually being "owned" by other worlds, either Sacnoth or Gram, and are therefore the only Dominate era worlds potentially described as having Captive governments.

In the Cleaved Helm campaign most of the Sword Worlds of the Space Viking era are understood to have a Feudal Technocracy government type.  Still, this leaves open the question of what sort of government a "feudal technocracy" is.  The original Book 3 definition has long been a source of confusion and contention, so much so that Question 4.4 of the "Frequenly Asked Questions" (FAQ) of the old Traveller Mailing List (TML) dealt specifically with an extended discussion from 1994 of this government type.  The TML FAQ concludes that "there is no distinction between feudal technocracy, technocratic oligarchy, technocratic feudalism, or anything else that might be considered in any way 'feudal' or 'technocratic.'"

Subsequent observers examined the form of Feudal Technocracy practiced in the Third Imperium.[]  The Feudal Technocracy government is also common among the worlds of the (post Third Imperium era) Star Viking campaign.[]  But perhaps the most helpful insight came in an earlier, less well-known piece.  Traveller — and Traveller's Sword Worlds — creator Marc Miller offered an expanded version of the original definition of Feudal Technocracy which he noted was inspired by the prevailing government form of H. Beam Piper's Sword-Worlds:

Feudal Technocracy: Ruling functions are performed by specific individuals for persons who agree to be ruled by them.  Relationships are based on the performance of technical activities which are mutually beneficial.  The lower levels of government (all the way to the citizens themselves) support the upper levels of government for as long as the general system provides a living for all.[]

Miller also offered two examples of this sort of Feudal Technocracy from the actual world of the early 1980's:

Japan (in that companies tend to hire employees for life, and strong loyalties are formed), and the United States (in that some populations have strong party loyalty in return for local assistance by the party in the form of jobs and handouts).[]

Miller seems to have been describing the Japanese keiretsu system and political patronage in the United States.

The Cleaved Helm campaign looks to the original inspiration of the Sword Worlds of Traveller, the "Sword-Worlds" of H. Beam Piper's novel Space Viking and Piper's related Terro-human Future History yarns.  In Space Viking Piper describes a Sword-Worlds hereditary aristocracy comprised of "independent lords," "financial and industrial barons" and "landholding and industrial barons."  In another Terro-human Future History story Piper tells us that the "landowners, the trading barons, [and] the industrial lords" are the nobility of the Sword-Worlds.[]

The feudal technocracy of Piper's Sword-Worlds is one in which the mutually beneficial "technical activities" that are performed as the basis of the relationships between the rulers and the assent-granting ruled are those activities which undergird industrial capitalism.  The ruling aristocracy are the landowners (like protagonist Lucas Trask, who opens Space Viking as lord of the "farming and ranching barony" of Traskon on Gram), the financial and trading barons (like Lothar Ffayle, lead partner of the Bank of Wardshaven on Gram) and the industrial barons (like Sesar Karvall of Karvall steel mills and Alex Gorram of the Wardshaven shipyards on Gram).

The feudal industrial capitalism of Piper's Sword-Worlds — feudal technocracy — is the dominant world government form in the Sword Worlds of the Cleaved Helm campaign.  And while no female rulers are portrayed in Space Viking, the hereditary feudal technocracies of the Cleaved Helm campaign also practice the absolute primogeniture of Piper's Sword-Worlds, in which succession of the noble position passes to the eldest child, regardless of sex or gender.[]


Notes:
[ᚣ] Traveller's Sword Worlds first appeared in Supplement 3: The Spinward Marches (1979).
[ᚤ] Traveller's Feudal Technocracy government type was first defined in Book 3: Worlds and Adventures (1977).  This definition subsequently appeared in The Traveller Book, the MegaTraveller Referee's Manual, and the Traveller Core Rulebook (2008).
[ᚥ] "The Sacnoth Dominate," Journal of the Travellers' Aid Society, July 25, 2000; reprinted in The Best of the Journal of the Travellers' Aid Society (JTAS).
[ᚦ] The first examination of Feudal Technocracy in the Third Imperium appeared in "Empires of the Paper Pushers: Bureaucratic Governments," Journal of the Travellers' Aid Society, May 30, 2000; reprinted in The Best of the Journal of the Travellers' Aid Society (JTAS).  This examination was expanded in extensive detail in "Feudal Technocracies," Journal of the Travellers' Aid Society, April 3, 2001.  A brief examination of Feudal Technocracy in the alternative Classic era campaign appeared in First In.
[ᚧ] As introduced in Path of Tears.
[ᚨ] Marc Miller, "Planetary Government in Traveller," High Passage #5 (1982).
[ᚩ] Miller, Op. cit.
[ᚪ] "Ministry of Disturbance," H. Beam Piper, Astounding Science Fiction, December 1958.
[ᚫ] The Space Viking antagonist, Andray Dunnan, makes an absolute primogeniture claim to the ducal throne of Wardshaven on Gram, held by his maternal uncle, Angus, claiming "that his mother was born a year and a half before Duke Angus and the true date of her birth falsified to give Angus the succession."  Dunnan's claim is rejected not because absolute primogeniture is understood to be an inappropriate basis upon which to make such a claim but because his claim about the falsification of his mother's birthdate is refuted.


Back to top


Free-form Role-playing in the Sacnoth Dominate

"This will be a 'free-form' (i.e. non-rules-based) role-playing game that emphasizes character (and plot) development over rules-crunching."
— "Space Viking's Daughter," 2004


The Cleaved Helm campaign adopts an explicitly "free-form" approach to role-playing which was used previously in the "Space Viking's Daughter" game, an online role-playing campaign set in H. Beam Piper's Sword-Worlds.  As in Space Viking's Daughter, the emphasis of the Cleaved Helm campaign is upon character, setting development and adventure plotting.  Here, for example, were the "character generation" instructions provided to players in the Space Viking's Daughter campaign:

". . . send [the referee] your character write-up (a prose description of appearance, history, experience, and personality, not a list of statistics from some RPG rules system). . . .  Your character should be the sort that one might encounter aboard a Space Viking ship (interpreted broadly — Space Vikings can have some interesting visitors at times) but should not be an actual character from Beam's novel.  (A not-too-close relative or acquaintance of a character from the novel will be acceptable but is not encouraged.)  [The referee] will review your character description (possibly suggesting some modifications) [and] we [will] begin play [once] we have agreed on your character description. . . ."

That was not the typical Traveller character generation process!  (Of course, a player could nevertheless have used the Traveller character generation rules to create their character for the campaign — subject to that final review with the referee.)  This approach, which favors "narrative" over "rules-crunching," will be apparent throughout all aspects of the Cleaved Helm campaign.  Descriptions of non-player characters may not include statistics for characteristics nor lists of skill levels.  There will be no detailed statistics for starship capabilities, for firearms and equipment, for encountered animals.  There will be detailed descriptions for starships, for firearms, for animals (descriptions of which will sometimes even point to Traveller sources for similar starships or firearms or animals which do provide statistical details).

A significant exception to the general preference for narrative over statistics will be in world descriptions.  The basic and extended forms of the Traveller Universal World Profile (UWP) provide a great deal of complex information in a simplified manner which can be quite useful to game play.  That said, world descriptions will also include detailed narratives meant to "bring to life" the information summarized in the UWP.


Back to top


Stellar Coordinates in the Sacnoth Dominate

"As [world] characteristics are generated, they should be recorded along with the name of the world and its location (generally its subsector and hex humber)."
Book 3: Worlds and Adventures


The Sacnoth Dominate uses a modified stellar coordinate system which is based upon the traditional sector hex location number system of the Third Imperium (Milieu 1105) campaign.  By convention, the Dominate stellar coordinate system is based upon Gram, the original Sword World (located at traditional hex 1223 in the Spinward Marches).  Gram is at the center (or zero point) of the Dominate stellar coordinate system (representing the coordinate system's origins in the early days of Sword World settlement, well before the advent of the Sacnoth Dominate).  Each world location is identified by coordinates determined from its relative location to Gram.

Unlike the traditional hex location number system, which consists of a four-digit hex number determined on the basis of a world's location in the surrounding sector, the Dominate stellar coordinate system requires six digits, in order to specify the world's relative directions, spin-trailward and core-rimward, from Gram.  The first two digits of a world's coordinates indicate its distance from Gram (in hexes) along the spin-trailward axis with the third digit indicating whether that distance is spinward ("S") or trailward ("T") from Gram.  Likewise, the two digits in the fourth and fifth positions of a world's coordinates indicate its distance from Gram (in hexes) along the core-rimward axis with the sixth digit indicating whether that distance is coreward ("C") or rimward ("R") from Gram.  By convention, a world which is on the same spin-trailward axis as Gram uses a zero in the third position and a world on the same core-rimward axis as Gram uses a zero in the sixth position.  This convention gives Gram itself the coordinates of "000000."

The Dominate coordinate system makes it relatively simple to convert a world's Spinward Marches sector hex location to the Dominate stellar coordinate system.  The first two digits of the world's sector hex location are subtracted from the first two digits of Gram's hex location ("12").  The absolute value of this number provides the first two digits of the Dominate stellar coordinates.  (Values less than ten retain a zero before the single digit.)  Numbers which were negative originally are given an "S" value as the third coordinate digit while those which were positive originally are given a "T" value as the third coordinate digit.  The fourth and fifth digits of the Dominate stellar coordinates are determined by subtracting the last two digits of the world's sector hex location from the last two digits of Gram's hex location ("23"), with the absolute value of this number providing the fourth and fifth digits.  (Again, values less than ten retain a zero before the single digit.)  Numbers which were negative originally are given a "C" value as the sixth coordinate digit while those which were positive originally are given a "R" value as the sixth coordinate digit.

Using these conventions, the coordinates of Hrunting, to spin-coreward of Gram (at sector hex location 0921), can quickly be determined to be "03S02C."  Similarly, the coordinates of Biter, to trail-rimward of Gram (at hex 1526) are "03T03R."  Stellar coordinates for each of the twenty worlds of the Sacnoth Dominate are as follows:

World
Gram
Joyeuse
Colada
Tizon
Hrunting
Tyrfing
Sacnoth
Excalibur
Hofud
Durendal

"Hex"
1223
1123
1022
0922
0921
1324
1325
1225
1524
1523

Coordinates
000000
01S000
02S01C
03S01C
03S02C
01T01R
01T02R
00002R
03T01R
03T000

   

World
Dyrnwyn
Orcrist
Anduril
Narsil
Beater
Sting
Biter
Isenfang
Haulteclere
Morglay

"Hex"
1522
1126
1026
0927
1424
1525
1526
1020
1121
1221

Coordinates
03T01C
01S03R
02S03R
03S04R
02T01R
03T02R
03T03R
02S03C
01S02C
00002C

Other nearby worlds include the closest Darrian world, Cunnonic (hex 0822), at coordinates "04S01C," and the inhabited worlds Entrope (hex 0720), at coordinates "05S03C," and Caladbolg (hex 1329), at coordinates "01T06R."

Since the advent of the Sacnoth Dominate there have been multiple official and unofficial attempts to establish a new stellar coordinate system using Sacnoth in place of Gram as the central reference world.  None of these efforts has been successful and the original, Gram-based coordinate system remains in use across the Dominate, including its use by the Dominate Exploring Expeditions to identify newly-explored worlds beyond Dominate space.


Back to top


Ship Types in the Sacnoth Dominate

"Each ship is of a specific type; type designates the purpose and function the ship performs while on duty."
Book 5: High Guard


There are many ways to make distinctions between ship types but perhaps the first conceptual distinction which might be made with respect to the purpose and function of a ship is that between a military ship (or paramilitary ship) and a civilian ship.

Military Ships

A warship is a jump-capable starship intended for combat while a non-jump capable spaceship intended for combat is called a gunboat.  A warship — or gunboat — can be a capital ship (or boat), an escort, a carrier or an auxiliary, with these distinctions again made on the basis of purpose and function.

A capital ship (or boat) is a warship or gunboat equipped with a spinal mount weapon, a "fixed-mount, major [ship] weapon which provides for attacks of the greatest possible power." (MT2, p. 59)  These are the most powerful warships and gunboats.  A capital ship or boat with five hundred or more crew — not counting ship's troops or craft pilots — is a battleship or "battle boat."  (A battle boat which is transported across interstellar distances by a carrier warship is called a "battle rider.")  If a capital ship (or boat) has less than five hundred crew it is a cruiser.  (A cruiser boat which is transported across interstellar distances by a carrier warship is called a "cruiser rider.")

An escort (or patrol ship or boat) is a warship or gunboat without a spinal mount weapon.  Escorts protect larger ships or boats from more maneuverable attackers and smaller ships or boats from more powerful attackers or may patrol on their own — when not expecting to encounter capital ships.  A destroyer is an escort equipped with one or more bay weapons.  A frigate is an escort without bay weapons — equipped instead with barbette or turret weapons — that is unstreamlined or partially streamlined.  A streamlined escort without bay weapons is called a corvette.

There are several sub-types of smaller frigates and corvettes.  A barque (or barquentine) is a frigate or corvette of at least 800 displacement tons (dtons) but less than 1000 dtons.  A brigantine (or brig) is a frigate or corvette of at least 600 dtons but less than 800 dtons.  A schooner is a frigate or corvette of at least 400 dtons but less than 600 dtons.  A cutter is a frigate or corvette of at least 200 dtons but less than 400 dtons.  A sloop is a frigate or corvette of at least 100 dtons but less than 200 dtons.

A carrier is a warship or gunboat which carries other gunboats to a combat engagement.  Carriers rarely engage in combat themselves, typically lacking heavy weapons or high maneuverability, and instead rely upon capital ships or escorts for protection.  (It is this characteristic which distinguishes a carrier from a capital ship which may carry a fighter detachment.)

An auxiliary is a warship or gunboat which is not primarily intended for combat.  Auxiliaries support the operations of other warships and gunboats, serving in a combat support role, such as ordnance carrier, fuel tanker, cargo transport, ship repair and replenishment, reconnaissance and surveillance, signals countermeasures, and communications.

Civilian Ships

A liner is a starship or spaceship (a non-jump-capable liner is sometimes called a "ferry") intended for commerce with total displacement for passenger accommodations — including low berths — that is greater than its total cargo displacement.  A freighter, on the other hand, is a commercial starship or spaceship (a non-jump-capable freighter is sometimes called a "hauler") with total cargo displacement that is greater than its total displacement for passenger accommodations.

There are also several sub-types of smaller, stereamlined freighters.  A galleon (or galjon) is a streamlined freighter of 1000 dtons or more.  A carrack (or karrak) is a streamlined freighter of at least 800 dtons but less than 1000 dtons.  A caravel (or karavel) is a streamlined freighter of at least 600 dtons but less than 800 dtons.  A merchant is a streamlined freighter of at least 400 dtons but less than 600 dtons.  A trader is a streamlined freighter of at least 200 dtons but less than 400 dtons.  A packet is a streamlined freighter of at least 100 dtons but less than 200 dtons.

There are a variety of non-commercial civilian ships and boats.  The diversity of purpose and function of these ships makes it difficult to identify specific types.  For example, there are 100 dton (Type MY), 200 dton (Type MY), 400 dton (Type AY) and 800 dton (Type SK) yachts all of which have a similar purpose and function.


Back to top


Universal Military Service Registration

"The form is provided as part of a long range plan for Traveller players."
— Loren Wiseman, Journal of the Travellers' Aid Society #7


Image - TAS Form 97

TAS Form 97, Universal Military Service Registration, was originally printed on the subscription mailing wrap of Journal of the Travellers' Aid Society issues No. 5 and No. 6 and subsequently printed in the "From the Management" column in issues No. 7 and No. 8.  (It was also printed in High Passage #1.)  In issue No. 7, editor Loren Wiseman noted that submitted forms would "be kept on file [by GDW] for (frankly) advertising purposes over the next year."  In issue No. 8, Wiseman added, "I don't think you'll be sorry you entered."

With the release of Fifth Frontier War, those who had "registered" for "universal military service" received a computer-generated description of a Traveller player-character — with their name — serving in one of the units represented by counters in the game for the respective "governmental allegiance" they had selected on the registration form.  For example, a player-character might have been a Colonel serving in the Second Grav Tank Corps of the Sword Worlds Confederate Army.



Back to top

Spinward Marches Fiefs

"And the Emperor can bestow one on you!"
The Emperor's Message on May Day! (2024)


Shortly following his May Day message, the Emperor bestowed Patents of Nobility for the County of Glisten (Glisten Subsector, Spinward Marches 2036), the Barony of Pysadi (Aramis Subsector, Spinward Marches 3008) and the Baronetcy of Arkadia (Vilis Subsector, Spinward Marches 1217).  These three fiefs are briefly surveyed below.

Image - Patent of Nobility for Count Glisten

Count Glisten's Patent

Count Glisten

The County of Glisten was established in 609 when the Duchy of Glisten was formed from regions previously part of the Duchy of Mora.[]  The County is comprised of eight worlds and includes parts of the historical County of Bellion — Glisten, Overnale and New Rome — with the notable exception of Aki (and the other worlds which became part of the County of Aki).[]  Count Glisten also administers Craw, Horosho and Trane on the Glisten Arm as well as Aster on the rimward end of the spinward border of the subsector and Romar on the subsector's rimward border.[]

Image - Patent of Nobility for Baron Pysadi

Baron Pysadi's Patent

Baron Pysadi

The Barony of Pysadi is an archetypical example of a world which has attained "that potential as an Agricultural asset or [a] comfortably developed Rich world" that is a common marker of a barony.[]  (Already classified as an "Agricultural world," what keeps Pysadi from being a "Rich world" is its tainted atmosphere — and current form of government.)  Like the other worlds of the Aramis Scatters, Pysadi is administered by the County of Rethe to spinward in Regina subsector.[]

Image - Patent of Nobility for Baronet Arkadia

Baronet Arkadia's Patent

Baronet Arkadia

The Baronetcy of Arkadia has only recently been established following the creation of the Archduchy of Deneb.[]  The Baronet has been charged with promoting "that growth and development" which will enable Arkadia to become "an Agricultural asset or [a] comfortably developed Rich world."[]  (Arkadia's atmosphere is too thin for it to be a Rich world but there have been rumours for some time now that settlers will be recruited from Arkadia, which is currently too populous to be an Agricultural world, for colonization of the nearby world 728-907.)[]  Like the other worlds of the Vilis Trace, Arkadia is administered by the County of Vilis.[]

Notes:
[ᚬ] No canonical sources have been identified for specific information about the County of Glisten but the Traveller5 Second Survey data, as reported in The Spinward Marches: Second Survey, identifies a Count on Glisten.  The data also identifies a Baron at Overnale, Viscounts at New Rome and Horosho, and Knights at Craw, Trane, Aster and Romar.
[ᚭ] See "The Outrim Frontier" in the Journal of the Travellers' Aid Society, June 19, 2007.  No canonical sources have been identified for the County of Aki but in addition to Aki it is assumed to be comprised of the worlds Callia, Weiss and Windsor — the remaining members of the historical County of Bellion — and the worlds Egypt and Melior plus the worlds Mertactor and Mille Falcs to spinward in District 268.
[ᚮ] No canonical sources have been identified for the County of Crout, assumed to be comprised of Crout, Bicornn, Centry, Grote, Lydia, Marastan and Mithras, or for the Country of Tirem, assumed to be comprised of Tirem, Bender, Caledonia, Ffudn, Inthe, Sorel, Tsarina and Wurzburg.
[ᚯ] See "Nobility in the Third Imperium (Part One)" in Imperiallines #7, 2014.  No canonical sources have been identified for the Barony of Pysadi but the Traveller5 Second Survey data, as reported in The Spinward Marches: Second Survey, identifies a Baron on Pysadi.
[ᚰ] The Aramis Scatters, which includes Pysadi, is one of the three astrographic areas of Aramis subsector identified in The Traveller Adventure (pp. 16 & 47).  It is assumed that the Scatters are the "parts of" Aramis subsector administered by the Duchy of Regina, as indicated in Nobles (p. 18).  The Duchy of Rhylanor administers the worlds of the Aramis Trace and the Duchy of Pretoria administers the worlds of the Towers Cluster in Aramis, accounting for the other two astrographic areas of the subsector.  No canonical sources have been identified for the County of Rethe but it is assumed to include Paya, Dhian, Focaline, Violante, Zila and Pysadi.
[ᚱ] No canonical sources have been identified for specific information about the Baronetcy of Arkadia but the Traveller5 Second Survey data, as reported in The Spinward Marches: Second Survey, identifies a Baronet on Arkadia (as well as a Marquis and a Viscount).  According to Library Data (N-Z) (p. 35-36), Baronets are typically created by the archduke of a domain and Arkadia is part of the newly-established Archduchy of Deneb, identified in Challenge #30 (p. 29) and Nobles (pp. 92-93).
[ᚲ] See "Nobility in the Third Imperium (Part One)" in Imperiallines #7, 2014.
[ᚳ] According to The Spinward Marches (p. 14), the Ministry of Colonization has designated 728-907 for colonization.
[ᚴ] No canonical sources have been identified for specific information about the County of Vilis but the Traveller5 Second Survey data, as reported in The Spinward Marches: Second Survey, identifies a Count on Vilis.  The County is assumed to include all of the worlds of the Vilis Trace (with the exception of Zeta 2).


Back to top

Traveller Discussion Archives

"All right folks, let's start sharing!"
— James T. Perkins, July 1, 1987


Image - TML logo

The Traveller Mailing List
(Image served by The Zhodani Base)

Online discussion of Traveller has been active since before July 1987.  The forum for online Traveller discussion since then has been the "Traveller Mailing List" (TML), which has gone through several iterations and migrated over multiple platforms.  An archive of messages posted from 1987 to 2002 and from 2007 to 2014 are irregularly preserved by the Internet Archive and a still-being-curated subset is provided below.  The current incarnation of the TML has its own archives (beginning in April 2014).

1994 | 1995 | 1996 |


1994

28 Jan 1994 - 03 Mar 1994

Alternate Campaign Newsletter (Melbourne Times)
David Johnson (24 Feb 1994 13:02:15 CST)

Who's Avery?
David Johnson (28 Feb 1994 20:24:02 CST)


09 Mar 1994 - 22 Mar 1994

Who's Avery?
Loren Wiseman (14 Mar 94 01:59:00 BST)

Looking for 'Background' (vs. 'Rules') Devotees
David Johnson (14 Mar 94 22:09:06 CST)
Rupert Goldie (16 Mar 1994 12:44:48 +1000)
Brent Woods (16 Mar 94 06:22:00 BST)
James Kundert (15 Mar 94 23:41:00 PST)
Tom O'Neill (16 Mar 1994 12:04:42 BST)
Matt Johnston (16 Mar 94 14:28:47 +0100)
Anthony Baggaley (16 Mar 94 15:56:16 GMT)
"muskrat" (17 Mar 94 00:24:29 EST)
Ron Dawson (17 Mar 94 3:03:01 EST)
Allen Shock (17 Mar 94 04:18:51 EST)
Joni Virolainen (17 Mar 1994 11:42:52 EET)
Andy Lilly (17 Mar 94 10:23:09 GMT)
Matt Johnston (17 Mar 94 10:28:22 +0100)
David Johnson (17 Mar 94 15:29:33 CST)
Brent Woods (18 Mar 94 06:44:00 BST)
Dane Johnson (18 Mar 1994 01:06:00 -0800)
Tom O'Neill (18 Mar 1994 12:29:24 BST)
"Vanya" (18 Mar 1994 09:02:27 EDT)
David Johnson (18 Mar 94 13:39:56 CST)
Glenn Myers (18 Mar 94 16:02:49 EST)
Ron Dawson (19 Mar 94 04:11:53 EST)
Allen Shock (19 Mar 94 12:25:14 EST)
"kspangler" (19 Mar 94 16:19:44 EST)
Brent Woods (20 Mar 94 15:12:00 BST)
"Ted7" (20 Mar 1994 14:46:27 EST)
Allen Shock (20 Mar 94 23:33:59 EST)
Matt Johnston (21 Mar 94 09:33:14 GMT)
Simon Hibbs (21 Mar 94 13:38:18 GMT)
Anthony Baggaley (21 Mar 94 16:49:02 GMT)
David Johnson (21 Mar 94 17:53:03 CST)
David Johnson (21 Mar 94 19:41:22 CST)
David Johnson (21 Mar 94 21:13:00 CST)
Allen Shock (22 Mar 94 00:42:28 EST)
Anthony Baggaley (22 Mar 94 16:29:04 GMT)
David Johnson (22 Mar 94 13:50:53 CST)
Jerry Alexandratos (22 Mar 94 15:47:29 EST)


22 Mar 1994 - 03 Apr 1994

Looking for 'Background' (vs. 'Rules') Devotees (continued)
Brian Makens (22 Mar 94 19:46:04 -0800)
John Bogan (22 Mar 94 15:39:04)
Joni Virolainen (24 Mar 1994 14:07:54 EET)
PBJuzyk (28 Mar 94 07:58:53 EST)

The New Era (TNE) Campaigns
Allen Shock (23 Mar 94 01:13:16 EST)
James Kelleher (23 Mar 94 21:03:38 PST)
David Johnson (24 Mar 94 15:26:50 CST)
Stewart Johnson (Sat, 26 Mar 94 12:59 GMT)
Allen Shock (26 Mar 94 10:46:57 EST)
Dane Johnson (26 Mar 1994 13:06:06 -0800)
David Johnson (27 Mar 94 14:42:46 CST)
J Roberson (27 Mar 1994 22:39:33 CST)
Allen Shock (29 Mar 94 16:51:23 EST)
Guy Garnett (29 Mar 94 18:06:04 -0500)
David Johnson (29 Mar 94 21:26:08 CST)
Ray Pullar (30 Mar 94 16:17:50 +0100)
Jeff Zeitlin (28 Mar 94 17:26:00 -0500)
Mark Watson (31 Mar 94 02:44 BST-1)
David Johnson (30 Mar 94 22:10:07 CST)
John ? (31 Mar 94 07:35:00 EST)
Ray Pullar (31 Mar 94 15:35:32 WET)
Ray Pullar (31 Mar 94 16:23:08 +0100)
Cynthia Higginbotham (31 Mar 94 11:42:25 EST)
David Johnson (31 Mar 94 09:25:00 CST)
David Hoey (01 Apr 1994 17:30:36 CST)
Guy Garnett (01 Apr 94 12:39:03 -0500)
Allen Shock (01 Apr 94 14:44:22 EST)
Jeff Freeman (01 Apr 94 20:29:00 -0500)
David Johnson (02 Apr 94 14:42:40 CST)
David Johnson (02 Apr 94 15:19:55 CST)
Jeff Zeitlin (01 Apr 94 21:29:00 -0500)
Jeff Zeitlin (01 Apr 94 21:27:00 -0500)
David Johnson (02 Apr 94 20:44:52 CST)
Ron Dawson (03 Apr 94 10:44:40 EDT)

Feudal Technocracy
Allen Shock (26 Mar 94 10:46:57 EST)
David Johnson (27 Mar 94 14:42:46 CST)
J Roberson (27 Mar 1994 22:39:33 CST)
David Johnson (29 Mar 94 21:26:08 CST)
David Johnson (30 Mar 94 22:10:07 CST)


Back to top



History | Worlds | Library Data | News Service 

Venture Sparks | Chance Meeting | Shipwright | Exploring Expeditions

Home | Ref's Notes | Sources | Sitemap


Search The Cleaved Helm:



Support The Cleaved Helm:

Image - PayPal button



The original material presented on this website and in its files is ©2004 - 2025 by David Johnson.  The contents of this website are for personal, non-commercial use only.  This material is not official and is not endorsed by Far Future Enterprises, the owner of the Traveller® game in all forms, or by any of its Traveller® licensees, or by the owners of the late H. Beam Piper's copyrights.  Any use of copyrighted material or trademarks anywhere on this site and its files is not intended to be — and should not be viewed as — a challenge to those copyrights or trademarks.  In addition, any material displayed on or served by this site should not be republished or distributed without explicit consent from Zarthani.net.  (Viking font made from OnlineWebFonts is licensed by CC BY 3.0.)