------------------------------ Bundle: 558 Archive-Message-Number: 7015 From: [-- REDACTED --] Date: Sun, 20 Mar 94 15:12:00 BST Subject: Re: TNE vs MT/CT round 2 1/2 In Archive-Message-Number 7009, [-- REDACTED --] (Ron Dawson) writes: > >I'm not sure I follow how having high technology everywhere is >consistent. If we look at the real world we live in, it certainly is >not consistent. It is not consistent even within a single nation. It's *deliberately* consistent. My created area is far outside the (still thriving, mind) Third Imperium, and they do things a little bit differently. For example, how do you start a colony? Do you dump a bunch of people and some supplies on a planet and more-or-less leave the new colonists to fend for themselves (Third Imperium model), or do you send in a crew of professional construction and infrastructure engineers who build everything that is needed for colonization in advance (automated production facilities, housing, amenities, etc.) so that the colonists can just move from their old world to their new one and pick up their lives where they left off (my model). Basically, the people in my world *work* at making their technology as uniform and consistent as possible from world to world. That way, you can go from world to world within the area and *depend* on being able to get expert and correct repairs for your starship, no matter what port you come to (like, even before the colonists arrive, there's at *least* a B class starport in place, waiting for their landing). You don't *ever* have to get your hands dirty with low tech. >The Imperium always struck me as permitting a lot of variety within >its borders, so technology would vary from world to world, and >possibly philosophies towards technology could vary as well. The Imperium did--I don't. Which is why the New Era background is a giant step backward from my viewpoint. The general trend of technology should be *up*, not catastrophically down. Not to mention the fact that the development and advance of technology should have the semiconductor technology that the Cymbeline chips (and, presumably, their Deyo descendants) far enough behind in technical history that current Imperial technology should be utterly immune to any invasion of that type. In other words, the Virus should be impossible--another of the reasons it'll never get anywhere near my game. >If we look at our real world, Um, well, I'm an escapist. I game to get *away* from the real world, to one that I think infinitely superior. Why would I want to add depressing realism? >I favor greater diversity as it seems to be more plausible given the >nature of the Imperium and known space. Mmm. Unfortunately, where I come from, diversity is A Bad Thing. Certainly something to be avoided. I prefer a world that is placid and predictable. Easier on the cardiac stress level. Of course, when a curve is thrown, trouble-shooting becomes necessary. - -- Brent Woods INTERNET: [-- REDACTED --] (preferred) and [-- REDACTED --] USNAIL: [-- REDACTED --] MABELL: [-- REDACTED --] ------------------------------