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Spam messages 1029-1028 deleted by QuickTopic 01-18-2016 01:08 AM |
David Johnson
06-12-2013
05:08 UT
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~ Jay P Hailey wrote:
> New Gersemi > [snip] > > The year is 3613 Old Terran Calendar, 1670 A.E. > > About 500 years ago, give or take, the great Terran Federation > tore itself apart in a cataclysmic civil war. Freya clawed it's > way back from a post apocalyptic night mare, to a civilized > state. > > Freyan explorers are re-discovering old planets and new ones. > [snip] > > The PCs are in the employ of Robert L. Rothbard, a handsome and > charismatic man who is a deadly gunman, when the need arises. > But he can't be everywhere at once, and so he's hiring on new > talent.
Neat
stuff here. Will you be running an on-line game in this setting? I
think I could set up a separate forum for it here at Zarthani.net. Let me know.
David -- "Why not everybody make friend, have fun, make help, be good?" - Diamond Grego (H. Beam Piper), ~Fuzzy Sapiens~ ~
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David Johnson
06-12-2013
05:00 UT
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~ Tom Rogers wrote:
> Recently I came across a piece by Piper titled "Precognition and > a Theory of Time," written around 1947-1948. Piper discusses his > ideas on time and prescience, specifically as it derives from > Dunne's theories on time. It's pretty detailed and lengthy > (about 24 pages), and also gets into some concepts from General > Semantics.
I realize it's been a while but thanks for sharing this with us, Tom. > I don't remember seeing any references to this before > in any bibliography.
I've added it to the bibliographies at Zarthani.net. Let me know if I've gotten it correct: http://www.zarthani.net/h_beam_piper_bibliography.htm
and
http://www.zarthani.net/other_works_bibliography.htm#other
Thanks again, Tom!
David -- "I
remember, when I was just a kid, about a hundred and fifty years ago--a
hundred and thirty-nine, to be exact--I picked up a fellow on the
Fourth Level, just about where you're operating, and dragged him a
couple of hundred parayears. I went back to find him and return him to
his own time-line, but before I could locate him, he'd been arrested by
the local authorities as a suspicious character, and got himself shot
trying to escape. I felt badly about that. . . ." - Tortha Karf, "Police
Operation" ~
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Jonathan Crocker
06-07-2013
18:58 UT
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Piper's "carniculture" made real -
http://www.cbc.ca/news/technology/story/20...ro-meat-burger.html
Ok,
so it's a little expensive for a one-off burger, but since this is the
proof-of-technology demonstrator, you'd expect that to fall as it moved
toward production.
Now we just need someone to build contragravity generators and hyperdrives, and we're all set!
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Jay P Hailey
05-25-2013
20:11 UT
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New Gersemi
Genre (fantasy/SF/modern, etc): Modern/Space Opera
In
this setting the technology is mostly modern except for 5 elements -
people have developed Hyperspace drives, limited anti-gravity, the
ability to vat grow meat and super energy generators in small (But
really dense) packages, and "collapsium" super dense metal.
Other
than these elements, technology is strictly "realistic" either modern
devices or devices that can be reasonably extrapolated.
People drive Air cars, and can hop a hyperdive ship to other planets, but otherwise a modern day setting.
Setting (name of the kingdom/planet/city) Planet Freya New Gersemi City
Theme (military, exploration, intrigue, etc - what the PCs will be expected to do) The PCs are members of a Private Eye Firm They
act as Investigators, Security and, when opportunity arises
adventurers, salvagers and looters. But mostly Investigators and
security providers.
Hook and Background (opening scene and the relevant events that lead up to it)
The year is 3613 Old Terran Calendar, 1670 A.E.
About
500 years ago, give or take, the great Terran Federation tore itself
apart in a cataclysmic civil war. Freya clawed it's way back from a
post apocalyptic night mare, to a civilized state.
Freyan explorers are re-discovering old planets and new ones.
On
Freya, the collapse of the government led to the rise of an
interlocking corpocracy of Insurance Agencies and Conflict Resolution
Agencies. Now these fill the functions that used to be handled by
government.
The PCs are investigators and security folks working
for corporate and private clients, to solve mysteries, defeat bad guys
and help resolve the conflicts that arise.
It is a time of
adventure. Crooks think they can hide in the dark places where
corporate jurisdictions don't over lap well. Clever people think they
can commit mass fraud. In outer space, pirates roam, shooting, raiding
and looting.
There are ruins of the old Federation and perhaps even older civilizations to explore.
Most
folks have work a day lives in the relatively shiny, happy New Gersemi
city, but among the outliers, you find people with extreme coping
mechanisms, nuts, psychos... and the PCs.
Think of Early Age of Exploration Holland, mixed with this corpocracy set-up, add space ships and you're there.
The
PCs are in the employ of Robert L. Rothbard, a handsome and
charismatic man who is a deadly gunman, when the need arises. But he
can't be everywhere at once, and so he's hiring on new talent.
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